The Ethnographic Research and Teaching Laboratory (ERTL) is a place where undergraduate and graduate students are trained in mixed (qual-quant) methods ethnographic research, via collaboration in Snodgrass’s ongoing “virtual worlds” and other projects.
Equipment & Software
- Maxqda: Qualitative data analysis and management
- Stata: Statistical analysis
- Start-Stop: Transcription software
- UCINET: social network, cultural consensus, and statistical analysis
- EgoNet: ego-centered social network analysis
Snodgrass, Jeffrey G., with H. J. François Dengah II, Evan Polzer, and Robert Else (IN PRESS) Intensive Online Videogame Involvement: A New Global Idiom of Wellness and Distress. Transcultural Psychiatry.
Snodgrass, Jeffrey G., with H. J. François Dengah II, Michael G. Lacy, Robert J. Else, Evan R. Polzer, Jesusa M. G. Arevalo, and Steven W. Cole (2018) Social genomics of healthy and disordered internet gaming. American Journal of Human Biology e23146.
Lacy, Michael G, with Jeffrey G. Snodgrass, Mary C. Meyer, H. J. François Dengah II, and Noah Benedict (2018) A Formal Method for Detecting and Describing Cultural Complexity: Extending Classical Consensus Analysis. Field Methods.
Snodgrass, Jeffrey G., with Andrew Bagwell, Justin M. Patry, H.J. Francois Dengah II, Cheryl Smarr-Foster, Max Van Oostenburg, and Michael G.Lacy (2018) The partial truths of compensatory and poor-get-poorer internet use theories: More highly involved videogame players experience greater psychosocial benefits. Computers in Human Behavior 78:10-25.
DengahII, H.J. François, with Jeffrey G. Snodgrass, Robert J. Else, and Evan R. Polzer (2018) The social networks and distinctive experiences of intensively involved online gamers: A novel mixed methods approach. Computers in Human Behavior 80:229-242.
Snodgrass, Jeffrey G., with Greg Batchelder, Scarlett Eisenhauer, Lahoma Howard, HJ Francois Dengah, II, Rory Sascha Thompson, Josh Bassarear, Robert J Cookson, Peter Daniel Defouw, Melanie Matteliano, and Colton Powell (2017) A guild culture of ‘casual raiding’ enhances its members’ online gaming experiences: A cognitive anthropological and ethnographic approach to World of Warcraft. New Media & Society 19(12):1927-1944.
Snodgrass, Jeffrey G., with Michael G. Lacy, and Chakrapani Upadhyay (2017) Developing culturally sensitive affect scales for global mental health research and practice: Emotional balance, not named syndromes, in Indian Adivasi subjective well-being. Social Science & Medicine 187:174-183.
Snodgrass, Jeffrey G., with H.J. Francois Dengah II, Michael G. Lacy, Andrew Bagwell, Max Van Oostenburg, and Daniel Lende (2017) Online gaming involvement and its positive and negative consequences: A cognitive anthropological “cultural consensus” approach to psychiatric measurement and assessment. Computers in Human Behavior 66:291-302.
Snodgrass, Jeffrey G. (2016) Online virtual worlds as anthropological field sites: Ethnographic methods training via collaborative research of Internet gaming cultures. Annals of Anthropological Practice 40(2):134–147.
Snodgrass, Jeffrey G., with Michael G. Lacy, H.J. Francois Dengah II, Greg Batchelder, Scarlett Eisenhauer, and Rory Sascha Thompson (2016) Culture and the Jitters: Guild Affiliation and Online Gaming Eustress/ Distress. Ethos 44(1):50–78.
Snodgrass, Jeffrey G.(2014) “Ethnography of Life Online.” In: Handbook of Methods in Cultural Anthropology, 2nd Edition. Edited by: H. Russell Bernard and Clarence C. Gravlee.